package frame type fUint8 struct { properties Properties ret func(f Frame) Pts int64 NextPts int64 Y []uint8 Cb []uint8 Cr []uint8 } func (i *fUint8) Get16(x, y int) (Y uint16, Cb uint16, Cr uint16) { cy, cb, cr := i.GetNative(x, y) return uint16(cy) << (16 - i.properties.ColorSpace.BitDepth), uint16(cb) << (16 - i.properties.ColorSpace.BitDepth), uint16(cr) << (16 - i.properties.ColorSpace.BitDepth) } func (i *fUint8) Get8(x, y int) (Y uint8, Cb uint8, Cr uint8) { return i.GetNative(x, y) } func (i *fUint8) Properties() Properties { return i.properties } func (i *fUint8) PTS() int64 { return i.Pts } func (i *fUint8) NextPTS() int64 { return i.NextPts } func (i *fUint8) GetNative(x, y int) (Y uint8, Cb uint8, Cr uint8) { Yindex := x + y*i.properties.Width Cwidth := (i.properties.Width * int(i.properties.ColorSpace.ChromaSampling.A)) / int(i.properties.ColorSpace.ChromaSampling.J) if i.properties.ColorSpace.ChromaSampling.B == 0 { y /= 2 } Cindex := (x*int(i.properties.ColorSpace.ChromaSampling.A))/int(i.properties.ColorSpace.ChromaSampling.J) + y*Cwidth Y = i.Y[Yindex] Cb = i.Cb[Cindex] Cr = i.Cr[Cindex] return } func (i *fUint8) FillNativeLuma(buf []uint8) { copy(i.Y, buf) } func (i *fUint8) FillNativeCb(buf []uint8) { copy(i.Cb, buf) } func (i *fUint8) FillNativeCr(buf []uint8) { copy(i.Cr, buf) } func (i *fUint8) GetNativeLuma() []uint8 { return i.Y } func (i *fUint8) GetNativeCb() []uint8 { return i.Cb } func (i *fUint8) GetNativeCr() []uint8 { return i.Cr } func (i *fUint8) GetNativeJoint() []uint8 { // Component slices are allocated as a single buffer return i.Y[:len(i.Y)+len(i.Cb)+len(i.Cr)] } func (i *fUint8) GetJoint() []byte { return i.GetNativeJoint() } func (i *fUint8) GetLuma() []byte { return i.GetNativeLuma() } func (i *fUint8) GetCb() []byte { return i.GetNativeCb() } func (i *fUint8) GetCr() []byte { return i.GetNativeCr() } func (i *fUint8) Return() { if i.ret != nil { i.ret(i) } }