Ignite/frame/frame_uint16.go

88 lines
2.4 KiB
Go

package frame
import (
"errors"
"runtime"
"unsafe"
)
type FrameUint16 struct {
properties Properties
Pts int64
Y []uint16
Cb []uint16
Cr []uint16
}
func NewUint16FrameFromBytes(properties Properties, pts int64, data []byte) (*FrameUint16, error) {
if frameLength, _ := properties.ColorSpace.FrameSize(properties.Width, properties.Height); frameLength != len(data) {
return nil, errors.New("wrong length of data")
}
if properties.ColorSpace.BitDepth >= 16 {
return nil, errors.New("wrong bit depth")
}
buf := make([]uint16, len(data)/2)
copy(buf, unsafe.Slice((*uint16)(unsafe.Pointer(&data[0])), len(data)/2))
runtime.KeepAlive(data)
iY := properties.ColorSpace.ChromaSampling.PlaneLumaSamples(properties.Width, properties.Height)
iCb := properties.ColorSpace.ChromaSampling.PlaneCbSamples(properties.Width, properties.Height)
iCr := properties.ColorSpace.ChromaSampling.PlaneCrSamples(properties.Width, properties.Height)
return &FrameUint16{
properties: properties,
Y: buf[:iY],
Cb: buf[iY : iY+iCb],
Cr: buf[iY+iCb : iY+iCb+iCr],
Pts: pts,
}, nil
}
func (i *FrameUint16) Get16(x, y int) (Y uint16, Cb uint16, Cr uint16) {
cy, cb, cr := i.GetNative(x, y)
return cy << (16 - i.properties.ColorSpace.BitDepth), cb << (16 - i.properties.ColorSpace.BitDepth), cr << (16 - i.properties.ColorSpace.BitDepth)
}
func (i *FrameUint16) Get8(x, y int) (Y uint8, Cb uint8, Cr uint8) {
cy, cb, cr := i.GetNative(x, y)
return uint8(cy >> (i.properties.ColorSpace.BitDepth - 8)), uint8(cb >> (i.properties.ColorSpace.BitDepth - 8)), uint8(cr >> (i.properties.ColorSpace.BitDepth - 8))
}
func (i *FrameUint16) Properties() Properties {
return i.properties
}
func (i *FrameUint16) PTS() int64 {
return i.Pts
}
func (i *FrameUint16) GetNative(x, y int) (Y uint16, Cb uint16, Cr uint16) {
Yindex := x + y*i.properties.Width
Cwidth := (i.properties.Width * int(i.properties.ColorSpace.ChromaSampling.A)) / int(i.properties.ColorSpace.ChromaSampling.J)
if i.properties.ColorSpace.ChromaSampling.B == 0 {
y /= 2
}
Cindex := (x*int(i.properties.ColorSpace.ChromaSampling.A))/int(i.properties.ColorSpace.ChromaSampling.J) + y*Cwidth
Y = i.Y[Yindex]
Cb = i.Cb[Cindex]
Cr = i.Cr[Cindex]
return
}
func (i *FrameUint16) GetNativeLuma() []uint16 {
return i.Y
}
func (i *FrameUint16) GetNativeCb() []uint16 {
return i.Cb
}
func (i *FrameUint16) GetNativeCr() []uint16 {
return i.Cr
}