#include #include #include #define BITS_TO_DIV(b) (float)((1 << (b - 1)) - 1) __attribute__((weak)) void audio_multiple_channels_to_mono(float* buffer, size_t buffer_len, int channels) { float f; switch(channels) { case 1: break; case 2: for (int i = 0; i < buffer_len; i += 2){ buffer[i/2] = buffer[i] + buffer[i+1]; } break; default: for (int i = 0; i < buffer_len; i += channels){ f = buffer[i]; for (int j = 1; j < channels; ++j) { f += buffer[i + j]; } buffer[i/channels] = f / (float)channels; } } } __attribute__((weak)) void audio_multiple_channels_to_stereo(float* buffer, size_t buffer_len, float* out, int channels) { float f; int samples = 0; float surroundMix = 1 / sqrt(2); switch(channels) { case 1: //mono, duplicate channels for (int i = 0; i < buffer_len; i++){ out[i*2] = buffer[i]; out[i*2+1] = buffer[i]; } break; case 2: //copy memcpy(out, buffer, sizeof(float) * buffer_len); break; case 3: //2.1, FL, FR, LFE for (int i = 0; i < buffer_len; i += 3){ int FL = i; int FR = i+1; int LFE = i+2; out[samples*2] = buffer[FL]; out[samples*2+1] = buffer[FR]; ++samples; } case 5: //5.0, FL, FR, FC, RL, RR for (int i = 0; i < buffer_len; i += 5){ int FL = i; int FR = i+1; int C = i+2; int RL = i+3; int RR = i+4; out[samples*2] = buffer[FL] + surroundMix * buffer[C] + surroundMix * RL; out[samples*2+1] = buffer[FR] + surroundMix * buffer[C] + surroundMix * RR; ++samples; } case 6: //5.1, FL, FR, FC, LFE, RL, RR for (int i = 0; i < buffer_len; i += 6){ int FL = i; int FR = i+1; int C = i+2; int LFE = i+3; int RL = i+4; int RR = i+5; out[samples*2] = buffer[FL] + surroundMix * buffer[C] + surroundMix * RL; out[samples*2+1] = buffer[FR] + surroundMix * buffer[C] + surroundMix * RR; ++samples; } break; default: //no known formula, just take stereo out of it for (int i = 0; i < buffer_len; i += channels){ out[samples*2] = buffer[i]; out[samples*2+1] = buffer[i+1]; ++samples; } } } __attribute__((weak)) void audio_int32_to_float32(int32_t* restrict data, size_t data_len, float* restrict buffer, int bitDepth){ switch(bitDepth) { case 16: for (int i = 0; i < data_len; ++i){ buffer[i] = ((float)data[i]) / BITS_TO_DIV(16); } break; case 24: for (int i = 0; i < data_len; ++i){ buffer[i] = ((float)data[i]) / BITS_TO_DIV(24); } break; default: for (int i = 0; i < data_len; ++i){ buffer[i] = ((float)data[i]) / BITS_TO_DIV(bitDepth); } } } __attribute__((weak)) void audio_int16_to_float32(int16_t* restrict data, size_t data_len, float* restrict buffer, int bitDepth){ switch(bitDepth) { case 16: for (int i = 0; i < data_len; ++i){ buffer[i] = ((float)data[i]) / BITS_TO_DIV(16); } break; default: for (int i = 0; i < data_len; ++i){ buffer[i] = ((float)data[i]) / BITS_TO_DIV(bitDepth); } } } __attribute__((weak)) void audio_float32_to_int32(float* restrict data, size_t data_len, int32_t* restrict buffer, int bitDepth){ for (int i = 0; i < data_len; ++i){ buffer[i] = (int32_t)(data[i] * BITS_TO_DIV(bitDepth)); } }