136 lines
2.7 KiB
Go
136 lines
2.7 KiB
Go
package audio
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import (
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"git.gammaspectra.live/S.O.N.G/Kirika/vector"
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"sync/atomic"
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)
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type float32Source struct {
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BitDepth int
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SampleRate int
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Channels int
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Blocks chan []float32
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locked atomic.Bool
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}
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func newFloat32Source(bitDepth, sampleRate, channels int) TypedSource[float32] {
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return &float32Source{
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BitDepth: bitDepth,
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SampleRate: sampleRate,
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Channels: channels,
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Blocks: make(chan []float32),
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}
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}
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func (s *float32Source) Split(n int) []Source {
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return Split[float32](s, n)
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}
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func (s *float32Source) New() TypedSource[float32] {
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return newFloat32Source(s.BitDepth, s.SampleRate, s.Channels)
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}
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func (s *float32Source) GetBlocks() chan []float32 {
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if s.Locked() {
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return nil
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}
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if !s.locked.Swap(true) {
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return s.Blocks
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}
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return nil
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}
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func (s *float32Source) Close() {
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close(s.Blocks)
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}
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func (s *float32Source) GetSampleRate() int {
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return s.SampleRate
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}
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func (s *float32Source) GetChannels() int {
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return s.Channels
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}
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func (s *float32Source) GetBitDepth() int {
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return s.BitDepth
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}
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func (s *float32Source) Locked() bool {
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return s.locked.Load()
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}
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func (s *float32Source) Unlock() {
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s.locked.Store(false)
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}
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func (s *float32Source) SwapBlocks(blocks chan []float32) chan []float32 {
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oldBlocks := s.Blocks
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s.Blocks = blocks
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return oldBlocks
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}
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func (s *float32Source) GetFormat() SourceFormat {
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return SourceFloat32
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}
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func (s *float32Source) ToFloat32() TypedSource[float32] {
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return s
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}
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func (s *float32Source) ToInt16() TypedSource[int16] {
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if s.Locked() {
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return nil
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}
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source := newInt16Source(16, s.SampleRate, s.Channels)
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go func() {
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defer source.Close()
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for block := range s.GetBlocks() {
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source.IngestInt16(vector.Float32ToInt16(block), 16)
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}
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}()
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return source
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}
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func (s *float32Source) ToInt32(bitDepth int) TypedSource[int32] {
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if s.Locked() {
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return nil
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}
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source := newInt32Source(bitDepth, s.SampleRate, s.Channels)
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go func() {
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defer source.Close()
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for block := range s.GetBlocks() {
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source.IngestInt32(vector.Float32ToInt32(block, bitDepth), bitDepth)
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}
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}()
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return source
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}
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func (s *float32Source) IngestFloat32(buf []float32) {
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s.Blocks <- buf
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}
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func (s *float32Source) IngestInt8(buf []int8, bitDepth int) {
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s.Blocks <- vector.Int8ToFloat32(buf, bitDepth)
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}
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func (s *float32Source) IngestInt16(buf []int16, bitDepth int) {
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s.Blocks <- vector.Int16ToFloat32(buf, bitDepth)
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}
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func (s *float32Source) IngestInt24(buf []byte, bitDepth int) {
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s.Blocks <- vector.Int24ToFloat32(buf, bitDepth)
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}
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func (s *float32Source) IngestInt32(buf []int32, bitDepth int) {
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s.Blocks <- vector.Int32ToFloat32(buf, bitDepth)
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}
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func (s *float32Source) IngestNative(buf []float32, _ int) {
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s.IngestFloat32(buf)
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}
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