Kirika/audio/source_float32.go
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2022-10-03 11:34:56 +02:00

136 lines
2.7 KiB
Go

package audio
import (
"git.gammaspectra.live/S.O.N.G/Kirika/vector"
"sync/atomic"
)
type float32Source struct {
BitDepth int
SampleRate int
Channels int
Blocks chan []float32
locked atomic.Bool
}
func newFloat32Source(bitDepth, sampleRate, channels int) TypedSource[float32] {
return &float32Source{
BitDepth: bitDepth,
SampleRate: sampleRate,
Channels: channels,
Blocks: make(chan []float32),
}
}
func (s *float32Source) Split(n int) []Source {
return Split[float32](s, n)
}
func (s *float32Source) New() TypedSource[float32] {
return newFloat32Source(s.BitDepth, s.SampleRate, s.Channels)
}
func (s *float32Source) GetBlocks() chan []float32 {
if s.Locked() {
return nil
}
if !s.locked.Swap(true) {
return s.Blocks
}
return nil
}
func (s *float32Source) Close() {
close(s.Blocks)
}
func (s *float32Source) GetSampleRate() int {
return s.SampleRate
}
func (s *float32Source) GetChannels() int {
return s.Channels
}
func (s *float32Source) GetBitDepth() int {
return s.BitDepth
}
func (s *float32Source) Locked() bool {
return s.locked.Load()
}
func (s *float32Source) Unlock() {
s.locked.Store(false)
}
func (s *float32Source) SwapBlocks(blocks chan []float32) chan []float32 {
oldBlocks := s.Blocks
s.Blocks = blocks
return oldBlocks
}
func (s *float32Source) GetFormat() SourceFormat {
return SourceFloat32
}
func (s *float32Source) ToFloat32() TypedSource[float32] {
return s
}
func (s *float32Source) ToInt16() TypedSource[int16] {
if s.Locked() {
return nil
}
source := newInt16Source(16, s.SampleRate, s.Channels)
go func() {
defer source.Close()
for block := range s.GetBlocks() {
source.IngestInt16(vector.Float32ToInt16(block), 16)
}
}()
return source
}
func (s *float32Source) ToInt32(bitDepth int) TypedSource[int32] {
if s.Locked() {
return nil
}
source := newInt32Source(bitDepth, s.SampleRate, s.Channels)
go func() {
defer source.Close()
for block := range s.GetBlocks() {
source.IngestInt32(vector.Float32ToInt32(block, bitDepth), bitDepth)
}
}()
return source
}
func (s *float32Source) IngestFloat32(buf []float32) {
s.Blocks <- buf
}
func (s *float32Source) IngestInt8(buf []int8, bitDepth int) {
s.Blocks <- vector.Int8ToFloat32(buf, bitDepth)
}
func (s *float32Source) IngestInt16(buf []int16, bitDepth int) {
s.Blocks <- vector.Int16ToFloat32(buf, bitDepth)
}
func (s *float32Source) IngestInt24(buf []byte, bitDepth int) {
s.Blocks <- vector.Int24ToFloat32(buf, bitDepth)
}
func (s *float32Source) IngestInt32(buf []int32, bitDepth int) {
s.Blocks <- vector.Int32ToFloat32(buf, bitDepth)
}
func (s *float32Source) IngestNative(buf []float32, _ int) {
s.IngestFloat32(buf)
}