Kirika/audio/source_int32.go
DataHoarder 5b3948f68c
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Made Source Locked atomic.Bool
2022-09-05 16:57:17 +02:00

188 lines
3.6 KiB
Go

package audio
import (
"git.gammaspectra.live/S.O.N.G/Kirika/vector"
"sync/atomic"
)
type int32Source struct {
BitDepth int
SampleRate int
Channels int
Blocks chan []int32
locked atomic.Bool
}
func newInt32Source(bitDepth, sampleRate, channels int) TypedSource[int32] {
if bitDepth <= 0 || bitDepth > 32 {
return nil
}
return &int32Source{
BitDepth: bitDepth,
SampleRate: sampleRate,
Channels: channels,
Blocks: make(chan []int32),
}
}
func (s *int32Source) Split(n int) []Source {
return Split[int32](s, n)
}
func (s *int32Source) New() TypedSource[int32] {
return newInt32Source(s.BitDepth, s.SampleRate, s.Channels)
}
func (s *int32Source) GetBlocks() chan []int32 {
if s.Locked() {
return nil
}
if !s.locked.Swap(true) {
return s.Blocks
}
return nil
}
func (s *int32Source) Close() {
close(s.Blocks)
}
func (s *int32Source) GetSampleRate() int {
return s.SampleRate
}
func (s *int32Source) GetChannels() int {
return s.Channels
}
func (s *int32Source) GetBitDepth() int {
return s.BitDepth
}
func (s *int32Source) Locked() bool {
return s.locked.Load()
}
func (s *int32Source) Unlock() {
s.locked.Store(false)
}
func (s *int32Source) SwapBlocks(blocks chan []int32) chan []int32 {
oldBlocks := s.Blocks
s.Blocks = blocks
return oldBlocks
}
func (s *int32Source) GetFormat() SourceFormat {
return SourceInt32
}
func (s *int32Source) ToInt16() TypedSource[int16] {
if s.Locked() {
return nil
}
source := newInt16Source(16, s.SampleRate, s.Channels)
go func() {
defer source.Close()
for block := range s.GetBlocks() {
source.IngestInt16(vector.Int32ToInt16(block, s.BitDepth), 16)
}
}()
return source
}
func (s *int32Source) ToInt32(bitDepth int) TypedSource[int32] {
if s.BitDepth == bitDepth {
return s
}
source := newInt32Source(bitDepth, s.SampleRate, s.Channels)
go func() {
diff := s.BitDepth - bitDepth
defer source.Close()
if diff >= 0 {
for block := range s.GetBlocks() {
buf := make([]int32, len(block))
for i := range block {
buf[i] = block[i] >> diff
}
source.IngestInt32(buf, bitDepth)
}
} else {
diff = -diff
for block := range s.GetBlocks() {
buf := make([]int32, len(block))
for i := range block {
buf[i] = block[i] << diff
}
source.IngestInt32(buf, bitDepth)
}
}
}()
return source
}
func (s *int32Source) ToFloat32() TypedSource[float32] {
if s.Locked() {
return nil
}
source := newFloat32Source(s.BitDepth, s.SampleRate, s.Channels)
go func() {
defer source.Close()
for block := range s.GetBlocks() {
source.IngestFloat32(vector.Int32ToFloat32(block, s.BitDepth))
}
}()
return source
}
func (s *int32Source) IngestFloat32(buf []float32) {
s.Blocks <- vector.Float32ToInt32(buf, s.BitDepth)
}
func (s *int32Source) IngestInt8(buf []int8, bitDepth int) {
block := make([]int32, len(buf))
for i := range buf {
block[i] = int32(buf[i]) << (s.BitDepth - bitDepth)
}
s.Blocks <- block
}
func (s *int32Source) IngestInt16(buf []int16, bitDepth int) {
block := make([]int32, len(buf))
for i := range buf {
block[i] = int32(buf[i]) << (s.BitDepth - bitDepth)
}
s.Blocks <- block
}
func (s *int32Source) IngestInt24(buf []byte, bitDepth int) {
s.Blocks <- vector.BytesToInt32(buf, bitDepth)
}
func (s *int32Source) IngestInt32(buf []int32, bitDepth int) {
if bitDepth == s.BitDepth {
s.Blocks <- buf
} else {
block := make([]int32, len(buf))
for i := range buf {
block[i] = buf[i] << (s.BitDepth - bitDepth)
}
s.Blocks <- block
}
}
func (s *int32Source) IngestNative(buf []int32, bitDepth int) {
s.IngestInt32(buf, bitDepth)
}