Kirika/audio/filter/filter.go
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Clarified filters and hashers on README
2022-07-29 12:57:50 +02:00

301 lines
8.5 KiB
Go

package filter
import (
"git.gammaspectra.live/S.O.N.G/Kirika/audio"
"git.gammaspectra.live/S.O.N.G/Kirika/vector"
"log"
"time"
)
type Filter interface {
Process(source audio.Source) audio.Source
}
func NewFilterChain(source audio.Source, filters ...Filter) audio.Source {
for _, filter := range filters {
source = filter.Process(source)
}
return source
}
type SourceFormatFilter struct {
Format audio.SourceFormat
}
func (f SourceFormatFilter) Process(source audio.Source) audio.Source {
switch f.Format {
case audio.SourceFloat32:
return source.ToFloat32()
case audio.SourceInt16:
return source.ToInt16()
case audio.SourceInt32:
if int16Source, ok := source.(audio.TypedSource[int16]); ok {
return source.ToInt32(int16Source.GetBitDepth())
} else if int32Source, ok := source.(audio.TypedSource[int32]); ok {
return int32Source
} else {
return source.ToInt32(source.GetBitDepth())
}
}
//TODO: panic?
return source
}
type BufferFilter struct {
blockBufferSize int
}
func NewBufferFilter(blockBufferSize int) BufferFilter {
return BufferFilter{
blockBufferSize: blockBufferSize,
}
}
func bufferFilterHelper[T audio.AllowedSourceTypes](source audio.TypedSource[T], blockBufferSize int) audio.TypedSource[T] {
outBlocks := make(chan []T, blockBufferSize)
go func() {
defer close(outBlocks)
for block := range source.GetBlocks() {
outBlocks <- block
}
}()
newSource := audio.NewSource[T](source.GetBitDepth(), source.GetSampleRate(), source.GetChannels())
close(newSource.SwapBlocks(outBlocks))
return newSource
}
func (f BufferFilter) Process(source audio.Source) audio.Source {
if floatSource, ok := source.(audio.TypedSource[float32]); ok {
return bufferFilterHelper(floatSource, f.blockBufferSize)
} else if int16Source, ok := source.(audio.TypedSource[int16]); ok {
return bufferFilterHelper(int16Source, f.blockBufferSize)
} else if int32Source, ok := source.(audio.TypedSource[int32]); ok {
return bufferFilterHelper(int32Source, f.blockBufferSize)
}
return source
}
type BlockSizeFilter struct {
blockSize int
}
func NewBlockSizeFilter(blockSize int) BlockSizeFilter {
return BlockSizeFilter{
blockSize: blockSize,
}
}
func blockSizeFilterHelper[T audio.AllowedSourceTypes](source audio.TypedSource[T], blockSize int) audio.TypedSource[T] {
bs := blockSize * source.GetChannels()
outSource := audio.NewSource[T](source.GetBitDepth(), source.GetSampleRate(), source.GetChannels())
go func() {
defer outSource.Close()
var buffer []T
buf := buffer
for block := range source.GetBlocks() {
buf = append(buf, block...)
for len(buf) >= bs {
outSource.IngestNative(buf[:bs], source.GetBitDepth())
buf = buf[bs:]
}
if len(buf) == 0 {
//reuse resources
buf = buffer[:0]
}
}
if len(buf) > 0 {
outSource.IngestNative(buf, source.GetBitDepth())
}
}()
return outSource
}
func (f BlockSizeFilter) Process(source audio.Source) audio.Source {
if floatSource, ok := source.(audio.TypedSource[float32]); ok {
return blockSizeFilterHelper(floatSource, f.blockSize)
} else if int16Source, ok := source.(audio.TypedSource[int16]); ok {
return blockSizeFilterHelper(int16Source, f.blockSize)
} else if int32Source, ok := source.(audio.TypedSource[int32]); ok {
return blockSizeFilterHelper(int32Source, f.blockSize)
}
return nil
}
type RealTimeFilter struct {
blocksPerSecond int
}
func NewRealTimeFilter(blocksPerSecond int) RealTimeFilter {
return RealTimeFilter{
blocksPerSecond: blocksPerSecond,
}
}
func realTimeFilterHelper[T audio.AllowedSourceTypes](source audio.TypedSource[T], blocksPerSecond int) audio.TypedSource[T] {
blockSize := source.GetSampleRate() / blocksPerSecond
throttler := time.Tick(time.Second / time.Duration(blocksPerSecond))
outSource := audio.NewSource[T](source.GetBitDepth(), source.GetSampleRate(), source.GetChannels())
go func() {
defer outSource.Close()
for block := range NewBlockSizeFilter(blockSize).Process(source).(audio.TypedSource[T]).GetBlocks() {
outSource.IngestNative(block, source.GetBitDepth())
<-throttler
}
}()
return outSource
}
func (f RealTimeFilter) Process(source audio.Source) audio.Source {
if source.GetSampleRate()%f.blocksPerSecond != 0 {
log.Panicf("%d %% %d != 0", source.GetSampleRate(), f.blocksPerSecond)
}
if floatSource, ok := source.(audio.TypedSource[float32]); ok {
return realTimeFilterHelper(floatSource, f.blocksPerSecond)
} else if int16Source, ok := source.(audio.TypedSource[int16]); ok {
return realTimeFilterHelper(int16Source, f.blocksPerSecond)
} else if int32Source, ok := source.(audio.TypedSource[int32]); ok {
return realTimeFilterHelper(int32Source, f.blocksPerSecond)
}
return nil
}
type VolumeFilter struct {
adjustment float64
}
func NewVolumeFilter(adjustment float64) VolumeFilter {
return VolumeFilter{
adjustment: adjustment,
}
}
func (f VolumeFilter) Process(source audio.Source) audio.Source {
if f.adjustment == 1. {
return source
}
if int32Source, ok := source.(audio.TypedSource[int32]); ok {
bpsMultiplier := int64((1 << (source.GetBitDepth() - 1)) - 1)
adjustment := int64(f.adjustment * float64(bpsMultiplier))
outSource := audio.NewSource[int32](source.GetBitDepth(), source.GetSampleRate(), source.GetChannels())
go func() {
defer outSource.Close()
for block := range int32Source.GetBlocks() {
out := make([]int32, len(block))
for i := range block {
out[i] = int32((int64(block[i]) * adjustment) / bpsMultiplier)
}
outSource.IngestNative(out, source.GetBitDepth())
}
}()
return outSource
} else if int16Source, ok := source.(audio.TypedSource[int16]); ok {
bpsMultiplier := int32((1 << (source.GetBitDepth() - 1)) - 1)
adjustment := int32(f.adjustment * float64(bpsMultiplier))
outSource := audio.NewSource[int16](source.GetBitDepth(), source.GetSampleRate(), source.GetChannels())
go func() {
defer outSource.Close()
for block := range int16Source.GetBlocks() {
out := make([]int16, len(block))
for i := range block {
out[i] = int16((int32(block[i]) * adjustment) / bpsMultiplier)
}
outSource.IngestNative(out, source.GetBitDepth())
}
}()
return outSource
} else {
adjustment := float32(f.adjustment)
outSource := audio.NewSource[float32](source.GetBitDepth(), source.GetSampleRate(), source.GetChannels())
go func() {
defer outSource.Close()
for block := range source.ToFloat32().GetBlocks() {
out := make([]float32, len(block))
for i := range block {
out[i] = block[i] * adjustment
}
outSource.IngestNative(out, source.GetBitDepth())
}
}()
return outSource
}
}
type StereoFilter struct {
}
func (f StereoFilter) Process(source audio.Source) audio.Source {
if source.GetChannels() == 2 { //no change
return source
}
outSource := audio.NewTypedInterface(source, source.GetBitDepth(), source.GetSampleRate(), 2)
go func() {
defer outSource.Close()
if _, ok := source.(audio.TypedSource[int32]); ok {
for block := range source.ToInt32(source.GetBitDepth()).GetBlocks() {
outSource.IngestInt32(vector.MultipleChannelsToStereoInt32(block, source.GetChannels()), source.GetBitDepth())
}
} else if _, ok = source.(audio.TypedSource[int16]); ok {
for block := range source.ToInt32(source.GetBitDepth()).GetBlocks() {
outSource.IngestInt32(vector.MultipleChannelsToStereoInt32(block, source.GetChannels()), source.GetBitDepth())
}
} else {
for block := range source.ToFloat32().GetBlocks() {
outSource.IngestFloat32(vector.MultipleChannelsToStereoFloat32(block, source.GetChannels()))
}
}
}()
return outSource
}
type MonoFilter struct {
}
func (f MonoFilter) Process(source audio.Source) audio.Source {
if source.GetChannels() == 1 { //no change
return source
}
outSource := audio.NewTypedInterface(source, source.GetBitDepth(), source.GetSampleRate(), 1)
go func() {
defer outSource.Close()
if _, ok := source.(audio.TypedSource[int32]); ok {
for block := range source.ToInt32(source.GetBitDepth()).GetBlocks() {
outSource.IngestInt32(vector.MultipleChannelsToMonoInt32(block, source.GetChannels()), source.GetBitDepth())
}
} else if _, ok = source.(audio.TypedSource[int16]); ok {
for block := range source.ToInt32(source.GetBitDepth()).GetBlocks() {
outSource.IngestInt32(vector.MultipleChannelsToMonoInt32(block, source.GetChannels()), source.GetBitDepth())
}
} else {
for block := range source.ToFloat32().GetBlocks() {
outSource.IngestFloat32(vector.MultipleChannelsToMonoFloat32(block, source.GetChannels()))
}
}
}()
return outSource
}