Kirika/audio/queue/queue.go
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Update several sections to use atomic[T] instead of pointers
2022-08-03 15:38:29 +02:00

343 lines
7.9 KiB
Go

package queue
import (
"git.gammaspectra.live/S.O.N.G/Kirika/audio"
"git.gammaspectra.live/S.O.N.G/Kirika/audio/filter"
"log"
"sync"
"sync/atomic"
)
type QueueIdentifier int
type QueueEntry struct {
Identifier QueueIdentifier
Source audio.Source
ReadSamples atomic.Uint64
cancel chan bool
StartCallback func(q *Queue, entry *QueueEntry)
EndCallback func(q *Queue, entry *QueueEntry)
RemoveCallback func(q *Queue, entry *QueueEntry)
}
type Queue struct {
queue []*QueueEntry
output audio.Source
interrupt chan bool
interruptDepth atomic.Int64
closed bool
lock sync.RWMutex
wg sync.WaitGroup
identifierCounter QueueIdentifier
}
func NewQueue(format audio.SourceFormat, bitDepth, sampleRate, channels int) *Queue {
if channels != 1 && channels != 2 {
log.Panicf("not allowed channel number %d", channels)
}
q := &Queue{
interrupt: make(chan bool, 1),
}
switch format {
case audio.SourceFloat32:
q.output = audio.NewSource[float32](bitDepth, sampleRate, channels)
queueLoopStart[float32](q)
case audio.SourceInt16:
q.output = audio.NewSource[int16](bitDepth, sampleRate, channels)
queueLoopStart[int16](q)
case audio.SourceInt32:
q.output = audio.NewSource[int32](bitDepth, sampleRate, channels)
queueLoopStart[int32](q)
default:
log.Panicf("not found source format %d", int(format))
}
return q
}
func spliceHelper[T audio.AllowedSourceTypes](input audio.TypedSource[T]) (output audio.TypedSource[T], cancel chan bool) {
cancel = make(chan bool, 1)
output = audio.NewSource[T](input.GetBitDepth(), input.GetSampleRate(), input.GetChannels())
bitDepth := input.GetBitDepth()
sourceChannel := input.GetBlocks()
go func() {
defer output.Close()
L1:
for {
select {
case <-cancel:
break L1
case block, more := <-sourceChannel:
if !more {
//no more blocks!
break L1
} else {
output.IngestNative(block, bitDepth)
}
}
}
input.Unlock()
//sink remaining
go audio.NewNullSink().Process(input)
}()
return
}
func (q *Queue) spliceSources(input audio.Source) (audio.Source, chan bool) {
switch q.GetSource().GetFormat() {
case audio.SourceFloat32:
return spliceHelper(input.ToFloat32())
case audio.SourceInt16:
return spliceHelper(input.ToInt16())
case audio.SourceInt32:
return spliceHelper(input.ToInt32(input.GetBitDepth()))
default:
log.Panicf("not found source format %d", int(input.GetFormat()))
}
return nil, nil
}
func queueLoopStart[T audio.AllowedSourceTypes](q *Queue) {
q.wg.Add(1)
go func() {
defer q.wg.Done()
var current *QueueEntry
var currentBlocks chan []T
L1:
for {
q.lock.RLock()
if q.closed {
q.output.Close()
break L1
}
if len(q.queue) == 0 { //no more entries, wait for interrupt
q.lock.RUnlock()
<-q.interrupt
q.interruptDepth.Add(-1)
continue
}
if current == nil || current.Identifier != q.queue[0].Identifier {
current = q.queue[0]
currentBlocks = current.Source.(audio.TypedSource[T]).GetBlocks()
}
q.lock.RUnlock()
F1:
for {
select {
case <-q.interrupt:
q.interruptDepth.Add(-1)
//force recheck
break F1
case block, more := <-currentBlocks:
if !more {
//no more blocks! skip
if current.EndCallback != nil {
current.EndCallback(q, current)
}
q.Remove(current.Identifier)
break F1
} else {
if current.StartCallback != nil && current.ReadSamples.Load() == 0 && len(block) > 0 {
current.StartCallback(q, current)
}
current.ReadSamples.Add(uint64(len(block) / current.Source.GetChannels()))
q.output.(audio.TypedSource[T]).IngestNative(block, current.Source.GetBitDepth())
}
}
}
}
}()
}
func (q *Queue) getFilterChain(source audio.Source) audio.Source {
if q.GetChannels() == 1 {
return filter.NewFilterChain(source, filter.MonoFilter{}, filter.NewResampleFilter(q.GetSampleRate(), filter.QualityFastest, 0), filter.SourceFormatFilter{
Format: q.GetSource().GetFormat(),
})
} else {
return filter.NewFilterChain(source, filter.StereoFilter{}, filter.NewResampleFilter(q.GetSampleRate(), filter.QualityFastest, 0), filter.SourceFormatFilter{
Format: q.GetSource().GetFormat(),
})
}
}
func (q *Queue) AddHead(source audio.Source, startCallback func(q *Queue, entry *QueueEntry), endCallback func(q *Queue, entry *QueueEntry), removeCallback func(q *Queue, entry *QueueEntry)) (identifier QueueIdentifier) {
q.lock.Lock()
splicedOutput, cancel := q.spliceSources(source)
identifier = q.identifierCounter
if len(q.queue) > 0 {
q.queue = append(q.queue[:1], append([]*QueueEntry{{
Identifier: identifier,
Source: q.getFilterChain(splicedOutput),
cancel: cancel,
StartCallback: startCallback,
EndCallback: endCallback,
RemoveCallback: removeCallback,
}}, q.queue[1:]...)...)
} else {
q.queue = append(q.queue, &QueueEntry{
Identifier: identifier,
Source: q.getFilterChain(splicedOutput),
cancel: cancel,
StartCallback: startCallback,
EndCallback: endCallback,
RemoveCallback: removeCallback,
})
}
q.identifierCounter++
q.lock.Unlock()
q.sendInterrupt()
return
}
func (q *Queue) AddTail(source audio.Source, startCallback func(q *Queue, entry *QueueEntry), endCallback func(q *Queue, entry *QueueEntry), removeCallback func(q *Queue, entry *QueueEntry)) (identifier QueueIdentifier) {
q.lock.Lock()
splicedOutput, cancel := q.spliceSources(source)
identifier = q.identifierCounter
q.queue = append(q.queue, &QueueEntry{
Identifier: identifier,
Source: q.getFilterChain(splicedOutput),
cancel: cancel,
StartCallback: startCallback,
EndCallback: endCallback,
RemoveCallback: removeCallback,
})
q.identifierCounter++
q.lock.Unlock()
q.sendInterrupt()
return
}
func (q *Queue) IsClosed() bool {
q.lock.RLock()
defer q.lock.RUnlock()
return q.closed
}
func (q *Queue) Remove(identifier QueueIdentifier) bool {
q.lock.Lock()
for i, e := range q.queue {
if e.Identifier == identifier {
q.sendInterrupt()
e.cancel <- true
e.Source.Unlock()
go audio.NewNullSink().Process(e.Source)
//delete entry
q.queue = append(q.queue[:i], q.queue[i+1:]...)
q.lock.Unlock()
if e.RemoveCallback != nil {
e.RemoveCallback(q, e)
}
return true
}
}
q.lock.Unlock()
return false
}
func (q *Queue) GetQueueHead() *QueueEntry {
q.lock.RLock()
defer q.lock.RUnlock()
if len(q.queue) > 0 {
return q.queue[0]
}
return nil
}
func (q *Queue) GetQueueTail() (index int, entry *QueueEntry) {
q.lock.RLock()
defer q.lock.RUnlock()
if len(q.queue) > 0 {
return len(q.queue) - 1, q.queue[len(q.queue)-1]
}
return 0, nil
}
func (q *Queue) GetQueueIndex(index int) *QueueEntry {
q.lock.RLock()
defer q.lock.RUnlock()
if len(q.queue) > index {
return q.queue[index]
}
return nil
}
func (q *Queue) GetQueueEntry(identifier QueueIdentifier) (index int, entry *QueueEntry) {
q.lock.RLock()
defer q.lock.RUnlock()
for i, e := range q.queue {
if e.Identifier == identifier {
return i, e
}
}
return -1, nil
}
func (q *Queue) GetQueueSize() int {
q.lock.RLock()
defer q.lock.RUnlock()
return len(q.queue)
}
func (q *Queue) GetQueue() (entries []*QueueEntry) {
q.lock.RLock()
defer q.lock.RUnlock()
entries = make([]*QueueEntry, len(q.queue))
copy(entries, q.queue)
return
}
func (q *Queue) GetSource() audio.Source {
return q.output
}
func (q *Queue) GetSampleRate() int {
return q.GetSource().GetSampleRate()
}
func (q *Queue) GetChannels() int {
return q.GetSource().GetChannels()
}
func (q *Queue) sendInterrupt() {
//TODO: maybe use len() on channel?
if q.interruptDepth.Load() == 0 { //not waiting on interrupt
q.interruptDepth.Add(1)
q.interrupt <- true
}
}
func (q *Queue) Close() {
if !q.closed {
q.closed = true
q.sendInterrupt()
}
}
func (q *Queue) Wait() {
q.wg.Wait()
}