==Music List==
{{MusicRoom
| category    =Title screen
| title       =地霊達の起床
| roma        =Chireitachi no kishou
| titleEN     =Awakening of the Earth Spirits
| comment     =　タイトル画面のテーマです。<br /><br />　まあいつもの感じで。<br />　洞窟って音が響くとそれっぽいのでそれっぽくなるように<br />　努力しました。<br />　洞窟いいね。
| translation =This is the title theme.<br /><br />Well, it's [[Theme of Eastern Story|the same feeling as always]].<br />One thing that's very cave-like about caves is the sounds that echo around in them, so I did my best to make it cave-like.<br />Caves are great.
}}
{{MusicRoom
| category    =Stage 1 theme
| title       =暗闇の風穴
| roma        =Kurayami no fuuketsu
| titleEN     =The Dark Blowhole
| comment     =　１面のテーマです。<br />　折角の洞窟って事で、１面にしてはちょっとお暗い感じにしました。<br /><br />　可愛い感じに少し不気味さを乗せて……ってノリがいいと不気味に<br />　聞こえない罠。<br />　スピード感のあるホラーゲームもしてみたい。
| translation =This is the first stage theme.<br />Since it's in a cave, I made it darker than my usual stage 1 themes.<br /><br />It's cute, with a little uneasiness to it... well, the good rhythm hides the uneasiness and makes a trap out of it.<br />I think I'd like to try a horror game with a sense of speed to it, too.
}}
{{MusicRoom
| category    =Stage 1 boss - [[Yamame Kurodani]]'s theme
| title       =封じられた妖怪　～ {{lang|en|Lost Place}}
| roma        =Fuujirareta youkai
| titleEN     =The Sealed-Away Youkai ~ Lost Place
| comment     =　黒谷ヤマメのテーマです。<br /><br />　１面にしては格好良く創ってみようと書きました。<br />　昔ながらのゲームミュージックらしさ溢れるシンプルな曲です。<br />　つくづく判りやすいメロディの方がゲームが盛り上がっていいなと<br />　思うのです。
| translation =This is Yamame Kurodani's theme.<br /><br />I thought I'd try making it cool for a stage one song.<br />It's a very simple song with that particular game music feel to it.<br />I think it's best if a simple melody helps bring the game action to a climax.
}}

{{MusicRoom
| category    =Stage 2 theme
| title       =渡る者の途絶えた橋
| roma        =Wataru mono no todaeta hashi
| titleEN     =The Bridge People No Longer Cross
| comment     =　２面のテーマです。<br /><br />　深く深く降りていく。<br />　自己主張は少なめに雰囲気重視でと、まさに道中オブ道中曲。<br />　妙に和風になってしまったのは意図した訳ではなく、なっちゃった<br />　だけともいう。関係無いけど洞窟いいね。
| translation =This is the second stage theme.<br /><br />We're going down deeper and deeper.<br />It's not too bold and very ambient, so it's the traveling song of traveling songs.<br />Somehow it feels kind of Japanese, but that wasn't on purpose, hence the "somehow". By the way, this has nothing to do with anything, but caves are great.
}}

{{MusicRoom
| category    =Stage 2 boss - [[Parsee Mizuhashi]]'s theme
| title       =緑眼のジェラシー
| roma        =Ryokugan no jerashī<ref>"Midorime" is admittable.</ref>
| titleEN     =Green-Eyed Jealousy
| comment     =　水橋パルスィのテーマです。<br /><br />　心の病んだ妖怪です。<br />　そんな訳でメロディアスな曲にしたいと思ってこんな感じに。<br />　シューティングとは思えないような曲だけどシューティングに合う曲<br />　を考えていたらこんな感じに落ち着きました。
| translation =This is Parsee Mizuhashi's theme.<br /><br />She's a youkai with a wounded heart.<br />So, I thought I'd like to make her a melodious song, and this is how it ended up.<br />You wouldn't think it's a song for a shooting game, but when I tried to think of something good for a shooting game it settled down into something like this.
}}

{{MusicRoom
| category    =Stage 3 theme
| title       =旧地獄街道を行く
| roma        =Kyuujigoku kaidou o yuku
| titleEN     =Walking the Streets of a Former Hell
| comment     =　３面のテーマです。<br /><br />　平和で喧嘩が華の江戸の町っぽいイメージで書きました。<br />　やっぱり楽しげで軽快なのは良いですよね。<br />　何とも懐かしい雰囲気のする曲です。<br />　街を歩くときも、この曲位うきうき気分で闊歩したいものです。
| translation =This is the third stage theme.<br /><br />It has that peaceful brawl feeling of a certain Edo street.<br />It's best to be light and cheerful, after all, isn't it?<br />This song also has a very nostalgic feel to it.<br />I'd love to swagger down the city streets with as much excitement as this song has sometime.
}}

{{MusicRoom
| category    =Stage 3 boss - [[Yuugi Hoshiguma]]'s theme
| title       =華のさかづき大江山
| roma        =Hana no sakazuki ooeyama
| titleEN     =A Flower-Studded Sake Dish on Mt. Ooe
| comment     =　星熊 勇儀のテーマです。<br /><br />　強そうで遊び心溢れる感じを目指しました。<br />　実は勇儀、お酒を一滴も零さずに闘うというルールを自分に課して<br />　います。やっぱり退屈なんですね。<br />　何か、人間より地獄の鬼の方が面白みがある気がします。
| translation =This is Yuugi Hoshiguma's theme.<br /><br />I was aiming for a strong, very playful image.<br />In fact, Yuugi is teaching herself how to fight without spilling a drop of the sake from her cup. She must be bored.<br />Somehow I think the oni of hell have more fun than humans.
}}

{{MusicRoom
| category    =Stage 4 theme
| title       =ハートフェルトファンシー
| roma        =Hātoferuto fanshī
| titleEN     =Heartfelt Fancy
| comment     =　４面のテーマです。<br /><br />　余り和風に偏りすぎないように創りました。<br />　地霊殿は思いの外西洋風の造りなんですね。住んでいる人達も<br />　どこかしらファンシー。<br />　でも猫屋敷。猫に飼われたいですね。
| translation =This is the fourth stage theme.<br /><br />I tried not to make it too one-sidedly Japanese.<br />The Palace of the Earth Spirits is surprisingly Western. The people who live there are probably fancy, too.<br />But, it's a cat house. I want to be tamed by the cat.
}}

{{MusicRoom
| category    =Stage 4 boss - [[Satori Komeiji]]'s theme
| title       =少女さとり　～ {{lang|en|3rd eye}}
| roma        =Shoujo satori
| titleEN     =Satori Maiden ~ 3rd eye
| comment     =　古明地さとりのテーマです。<br /><br />　地霊殿の主です。ちょっとファンシーで動物好き。<br />　実は今回の地霊殿の中では一番の大物、の筈ですが、戦闘は余り<br />　得意ではない様子。<br />　曲も大物っぽさと不気味さを出してみました。
| translation =This is Satori Komeiji's theme.<br /><br />She's the master of the Palace of the Earth Spirits. She's a little fancy and loves animals.<br />Actually, she should be the highest ranked enemy in Subterranean Animism, but it looks like fighting isn't her specialty.<br />I tried to make the song dramatic and otherworldly, too.
}}

{{MusicRoom
| category    =Stage 5 theme
| title       =廃獄ララバイ
| roma        =Haigoku rarabai
| titleEN     =Lullaby of Deserted Hell
| comment     =　５面のテーマです。<br /><br />　灼熱地獄も罪人が落とされなくなってから、鬼が訪れる事も無く<br />　怨霊と動物達の遊び場と化している様子。<br />　実は人の住まなくなった建物とか見るとゾクゾクします。<br />　旧地獄も廃墟特有の切なさに包まれて……と想像して創った曲です。
| translation =This is the fifth stage theme.<br /><br />Since people stopped being condemned to the hellfires, the oni don't visit anymore either, so this place has become the playground to spirits and animals.<br />Actually, I'm thrilled whenever I see something like a building people have abandoned.<br />The grounds of former hell must be enveloped in the sort of loneliness that surrounds ruins... is what I thought of as I made this.
}}

{{MusicRoom
| category    =Stage 5 boss - [[Rin Kaenbyou]]'s theme
| title       =死体旅行　～ {{lang|en|Be of good cheer!}}
| roma        =Shitai ryokou
| titleEN     =Corpse Voyage ~ Be of good cheer!
| comment     =　お燐のテーマです。<br /><br />　元気さが不気味な猫のテーマです。<br />　４、５面と重い感じにしてきたので、一気に明るくしてみました。<br />　お燐が押している車は猫車です。何を運んでいるかって？<br />　聞かない方が良かったと思う筈ですよ。
| translation =This is Orin's theme.<br /><br />This is the theme for a cheery, yet bizarre cat.<br />Since stages 4 and 5 were pretty heavy, I tried to clear it up in a flash.<br />The cart Orin is pushing is a wheelbarrow. What's it carrying, you say?<br />Best not to ask such questions, I think.
| note = A literal translation for "wheelbarrow" would be "cat cart".
}}

{{MusicRoom
| category    =Stage 6 theme
| title       =業火マントル
| roma        =Gouka mantoru
| titleEN     =Hellfire Mantle
| comment     =　最終面のテーマです。<br /><br />　いかにも終盤って感じを出してみました。<br />　溶岩の中を進むのはシューティングゲームでは定番ですね。<br />　何が言いたいかというと、巫女さんが溶岩の上を飛んでも特に<br />　不思議ではない、という事です。カラスもね。
| translation =This is the last stage's theme.<br /><br />I tried to make it feel like an end-of-game song.<br />Flying through lava is standard fare for shooting games.<br />I guess if there's anything in particular I'm trying to say, it's that it's not unusual for shrine maidens to fly above lava like this. Crows, too.
}}

{{MusicRoom
| category    =Stage 6 boss - [[Utsuho Reiuji]]'s theme
| title       =霊知の太陽信仰　～ {{lang|en|Nuclear Fusion}}
| roma        =Reichi no taiyou shinkou
| titleEN     =Solar Sect of Mystic Wisdom ~ Nuclear Fusion
| comment     =　霊烏路 空のテーマです。<br /><br />　出来る限り軽く近代的で、単純にボスっぽい感じで攻めてみました。<br />　事実、ラスボスとしては相当軽い妖怪です。しょせん鳥だしね。<br />　ただ力は滅茶苦茶強いのです。強い力でも馬鹿に持たせれば悪用す<br />　らできないって事がよく判ります。ああ夢のエネルギーなのに。
| translation =This is Utsuho Reiuji's theme.<br /><br />I tried to make it as modern, light, and simply boss-like as I could.<br />In fact, she's not that great a youkai, for a last boss.  She was originally just a bird.<br />She's just really, really powerful. I understand very well that even a fool that possesses great power can't cause too much harm.
Ah, even if it's the power of dreams.
}}

{{MusicRoom
| category    =Extra stage theme
| title       =ラストリモート
| roma        =Rasuto rimōto
| titleEN     =Last Remote
| comment     =　エキストラステージのテーマです。<br /><br />　何故か急いでいる感じになっていますが、そこまで緊急な出来事が<br />　あった訳でもなくみんなは暢気です。<br />　特に守矢神社の奴らの暢気っぷりといったら、霊夢でも敵いそうに<br />　ありません。曲名は某ＳＴＧと関係ありません。
| translation =This is the extra stage theme.<br /><br />It feels like it's rushing you along for some reason, but there's no real reason to hurry, and everyone's acting carefree.<br />Even Reimu can't compete with the Moriya Shrine crowd in terms of not having a care in the world. The song title has no relation to a certain shooting game<ref>Last Resort, a 1992 STG by SNK</ref>.
}}

{{MusicRoom
| category    =Extra stage boss - [[Koishi Komeiji]]'s theme
| title       =ハルトマンの妖怪少女
| roma        =Harutoman no youkai shoujo
| titleEN     =Hartmann's Youkai Girl
| comment     =　古明地こいしのテーマです。<br /><br />　不気味で壊れた少女っぽさを出そうとしてみました。<br />　不気味さがおまけのボスっぽさを出しているかと思います。<br />　本当は薔薇を敷き詰めた庭とかで、茨が痛そうな場所で戦うのが<br />　似合う筈ですが、今回は何故か神社。
| translation =This is Koishi Komeiji's theme.<br /><br />I tried to make it eerie and have the aura of a broken girl.<br />I think the eeriness is fitting for an extra boss.<br />Actually, I think a garden with roses strewn all about where thorns can prick you is really fitting for a battle, but for some reason it's the shrine this time.
}}

{{MusicRoom
| category    =Ending theme
| title       =地霊達の帰宅
| roma        =Chireitachi no kitaku
| titleEN     =The Earth Spirits' Homecoming
| comment     =　エンディングのテーマです。<br /><br />　朝まで呑んで寂しく帰る時のイメージで創りました。<br />　「祭りも終わりかのう」「ぼちぼち引き上げるか」と心の中で<br />　会話しながら怨霊達が土の下へ戻っていきます。<br />　なんというオヤジ怨霊。
| translation =This is the ending theme.<br /><br />The theme here is staying up all night drinking and then making your lonely way home.<br />The vengeful spirits head back into the depths of the earth, saying to themselves, "Aw, the festival's over", and "I guess we'd better be getting back now".<br />Those vengeful spirits are such old fogeys.
}}

{{MusicRoom
| category    =Staff roll theme
| title       =エネルギー黎明　～ {{lang|en|Future Dream...}}
| roma        =Enerugī reimei
| titleEN     =Energy Daybreak ~ Future Dream...
| comment     =　スタッフロールのテーマです。<br /><br />　いつもの感じで作りました。まんまいつもの感じ。<br />　これでお仕舞いですよーって感じ。<br />　お仕舞いでも曲名は黎明。たみあき、じゃ無いですよ。
| translation =This is the staff roll theme.<br /><br />I made it the same as always. Well, for the most part.<br />It has that "This is the end~" feeling.<br />It's the ending, but the song title is Daybreak. It's not Tamiaki.
}}

== Also See ==
* [[List_by_Song/Subterranean Animism|Subterranean Animism arrangements listed by song]]

{{Project Translations Notice}}

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[[ru:Subterranean Animism/Музыка]]
[[zh:东方地灵殿/音乐]]
[[Category:Subterranean Animism]]
[[Category:Music by Game]]