==Music List==
{{MusicRoom
| category    =Title Screen
| title       =物言わぬ獣の霊
| roma        =Mono-iwanu kemono no rei
| titleEN     =Silent Beast Spirits
| comment     =タイトル画面のテーマです。

ダークさとミステリアスさを入れたタイトル画面です。<br />
行き先が地獄だと言われているので、先が思いやられる感じです。
| translation =This is the title screen theme.

A title theme to which I gave some dark and mysterious vibes.<br />
Since our destination is ostensibly Hell, it feels like you've got a tough road ahead of you.
}}
{{MusicRoom
| category    =Stage 1 theme
| title       =地蔵だけが知る哀嘆
| roma        =Jizou dake ga shiru aitan
| titleEN     =The Lamentations Known Only by Jizo
| comment     =１面のテーマです。

子供の霊イジメで有名な賽の河原の曲です。<br />
今まで１面というと明るめの曲が多かったのですが、今回は<br />
どちらかというと哀愁を感じるようなメロディにしてみました。<br />
東方らしい死生観が出ているかと思います。
| translation =This is the Stage 1 theme.

A theme for the Sai-no-Kawara, famous for children's ghosts getting bullied.<br />
Stage 1 has featured a lot of bright, cheery songs up until now, but if I had to say<br />
one way or another, the melody I composed this time has a feeling of melancholy.<br />
I think it displays a rather Touhou-esque perspective on life and death.<br />
}}
{{MusicRoom
| category    =Stage 1 Boss - [[Eika Ebisu]]'s theme
| title       =ジェリーストーン
| roma        =Jerī sutōn
| titleEN     =Jelly Stone
| comment     =戎 瓔花 （えびす えいか） のテーマです。

石を積むのがとても得意な水子の曲です。<br />
ダークなイントロから、子供らしい軽快なメロディへと続ける<br />
かわいらしい曲です。<br />
クラゲらしいホワホワ感も入れてみています。
| translation =This is Eika Ebisu's theme.

A theme for a stillborn child with a talent for stacking stones.<br />
It's a pretty cute song, starting with a dark intro but continuing<br />
into a jaunty, childlike melody.<br />
I also tried giving it a floaty, jellyfish-like feeling.
}}
{{MusicRoom
| category    =Stage 2 theme
| title       =ロストリバー
| roma        =Rosuto ribā
| titleEN     =Lost River
| comment     =２面のテーマです。

みんな大好き三途の河のテーマです。<br />
河と言うよりは海での戦闘をイメージして作りました。<br />
住んでいる魚も、絶滅した古代魚や、首長竜なんかもいるかも<br />
しれません。夢が膨らみます。
| translation =This is the Stage 2 theme.

The theme of everyone's favorite place: the Sanzu River.<br />
Rather than a river, I envisioned more of an ocean battle while composing this.<br />
The fish living in it are extinct prehistoric fish, and there might even be things<br />
like plesiosaurs in there too. It really gets your imagination running.
}}
{{MusicRoom
| category    =Stage 2 Boss - [[Urumi Ushizaki]]'s theme
| title       =石の赤子と水中の牛
| roma        =Ishi no akago to suichuu no ushi
| titleEN     =The Stone Baby and the Submerged Bovine
| comment     =牛崎 潤美 （うしざき　うるみ） のテーマです。

ホラーにならないダークさを目指した曲です。<br />
彼女は見た感じお姉さんキャラなので、ほんの少しだけ落ち着いた<br />
感じを入れてみました。<br />
このゲームらしい曲になったと思います。
| translation =This is Urumi Ushizaki's theme.

I aimed for a song that's dark, but not horrifically dark.<br />
As you can see, she's a "big sister" sort of character,<br />
so I added just a touch of laid-back atmosphere too.<br />
I think it turned out to be very appropriate for this game's atmosphere.
}}
{{MusicRoom
| category    =Stage 3 theme
| title       =不朽の曼珠沙華
| roma        =Fukyuu no manjushage
| titleEN     =Everlasting Red Spider Lily
| comment     =３面のテーマです。

三途の川を渡ったら、その先は死者の世界です。<br />
東方らしいあの世を表現しました。和風とも中華風とも付かない<br />
東アジア風のノスタルジーに満ちた幻想的な死後の世界に、<br />
弾幕戦闘を持ち込むとこういう感じなのかなぁ。
| translation =This is the Stage 3 theme.

Once you cross the Sanzu River, the world of the dead lies beyond.<br />
I tried to portray a Touhou-esque view of the next world. A fantastical afterlife<br />
world, not quite Japanese nor Chinese, filled with East Asian nostalgia...<br />
Perhaps this is what you'd get if you brought danmaku battles into a place like that?
}}
{{MusicRoom
| category    =Stage 3 boss - [[Kutaka Niwatari]]'s theme
| title       =セラフィックチキン
| roma        =Serafikku chikin
| titleEN     =Seraphic Chicken
| comment     =庭渡 久侘歌 （にわたり　くたか） のテーマです。

鶏の神様です。現実でもフィクションでも、食材か悪口にしかなら<br />
ない事が多い鶏ですが、この世界ではかなり高貴な神様のようです。<br />
鶏の歩き方っぽい突っかかり感と、急に強くなる中盤の大ボス感を<br />
混ぜて、このゲームっぽく仕上げをしました。どうぞ召し上がれ。
| translation =This is Kutaka Niwatari's theme.

A chicken god. Chickens tend to either be food or the targets of insult in both reality and fiction, but in this world, she seems to be a considerably honored god.<br />
I took a "rushing forth" feeling reminiscent of a chicken's walk, mixed it with the feeling of a formidable mid-game boss that brings a sudden difficulty spike, and whipped them together in a style fitting for this game. Bon appetit.
}}
{{MusicRoom
| category    =Stage 4 theme
| title       =アンロケイテッドヘル
| roma        =Anrokeiteddo heru
| titleEN     =Unlocated Hell
| comment     =４面のテーマです。

音楽的に地獄と言えばヘビーメタル！というステレオタイプな<br />
発想で曲を作り始めましたが、そもそもメタルに造詣が深くないので<br />
いつも通りの曲にちょい金属分が多い程度になりました。<br />
敵の余裕さと手強さを感じる曲になっていて気持ちいいです。
| translation =This is the Stage 4 theme.

I started composing this with the stereotypical idea of "Hell means heavy metal,<br />
musically speaking!", but I'm not well-versed in metal in the first place, so it<br />
ended up being a business-as-usual song with just a bit of a metallic component.<br />
It really gives a sense of how effortlessly strong the enemies are, which feels great.
}}
{{MusicRoom
| category    =Stage 4 boss - [[Yachie Kicchou]]'s theme
| title       =トータスドラゴン　～　幸運と不運
| roma        =Tōtasu doragon ~ Kou'un to fuun
| titleEN     =Tortoise Dragon ~ Fortune and Misfortune
| comment     =吉弔 八千慧のテーマです。

龍と亀の中間みたいな伝説的な生物です。<br />
格好良さと可愛らしさ、軽快さと重厚さのどっちも<br />
感じられるような不思議な曲になりました。<br />
このゲームのキーマンの一人ですので中盤だけどちょい盛りました。
| translation =This is Yachie Kicchou's theme.

She's a legendary creature that's like a cross between a dragon and a tortoise.<br />
This one turned out as a mysterious song that can give you both a cool impression<br />
or a cute impression, a lighthearted one or a heavy one. Since she's one of the game's<br />
key characters, I added a bit of flair to it despite her midgame position.
}}
{{MusicRoom
| category    =Stage 5 theme
| title       =ビーストメトロポリス
| roma        =Bīsuto metoroporisu
| titleEN     =Beast Metropolis
| comment     =５面のテーマです。

弱肉強食こそが唯一の理の畜生界です。<br />
経済的成功こそ至上であり、そこでは個人の思考は尊重されません。<br />
個人の感情など、合理化された社会では邪魔でしかないのです。<br />
畜生界は自己責任論渦巻く都市社会の、悪夢の一つです。
| translation =This is the Stage 5 theme.

The Animal Realm, where survival of the fittest is the one and only law.<br />
Economic success reigns supreme, and individual thought isn't valued one bit.<br />
Personal feelings are nothing but an obstruction in such a streamlined society.<br />
It's one nightmare vision of urban society, where talk of "self-responsiblity" runs rampant.
}}
{{MusicRoom
| category    =Stage 5 boss - [[Mayumi Joutouguu]]'s theme
| title       =セラミックスの杖刀人
| roma        =Seramikkusu no joutoujin
| titleEN     =Joutoujin of Ceramics
| comment     =杖刀偶 磨弓のテーマです。

埴輪兵士です。昔、ＮＨＫで放送されていた埴輪の着ぐるみ番組が<br />
好きでよく覚えています。今回は格好良い埴輪を作りたかったのに<br />
頭の中ではずっと「おーい、はにまる♪はにまるおうじー」が流れ<br />
ていました。曲はいつもの中ボスっぽいけど割と攻めてます。
| translation =This is Mayumi Joutouguu's theme.

She's a haniwa soldier. I loved that NHK program with the haniwa costume<br />
back in the day; I can remember it so clearly. I wanted to make a cool haniwa<br />
this time, but "oi, Hanimaru! ♪ Prince Hanimaru" kept playing in my head the<br />
whole time. The song is the usual midboss-ey fare, but it goes pretty hard.
}}
{{MusicRoom
| category    =Stage 6 theme
| title       =エレクトリックヘリテージ
| roma        =Erekutorikku heritēji
| titleEN     =Electric Heritage
| comment     =最終面のテーマです。

霊長園内部です。<br />
仁徳天皇陵古墳が世界遺産になりましたね。でも、内部の調査は<br />
宮内庁の許可が無いと出来ないので、実際には誰の墳墓かすら<br />
判っていないんですよねぇ。ロマン有ります。
| translation =This is the final stage theme.

Now we're inside the [[Primate Spirit Garden]].<br />
[[wikipedia:Emperor_Nintoku#Nintoku's_tomb|Emperor Nintoku's kofun]] became a World Heritage Site, yeah? But they can't<br />
investigate inside of it without the Imperial Household Agency's permission, so technically<br />
we don't actually know whose grave it is. What a sense of adventure that gives.
}}
{{MusicRoom
| category    =Stage 6 boss - [[Keiki Haniyasushin]]'s theme
| title       =偶像に世界を委ねて　～ Idoratrize World
| roma        =Guuzou ni sekai wo yudanete
| titleEN     =Entrust this World to Idols ~ Idolatrize World
| comment     =埴安神 袿姫のテーマです。

天才造形師です。彫刻刀片手に作業着エプロンで戦うボスを、<br />
如何にして格好良く見せるのかだけが今回のテーマでした（笑）<br />
本当の敵が誰なのか主人公にもプレイヤーにも不確定なまま戦う<br />
為、悪意の感じない少し切なさもある爽やかな曲になりました。
| translation =This is Keiki Haniyasushin's theme.

She's a genius sculptor. My only theme for this one was "how cool can I make this boss<br />
even though she's fighting in a work apron while holding sculpting tools?" (Lol)<br />
Since you end up fighting her without either the player or protagonist knowing who the<br />
real bad guy is, it's a refreshing and somewhat-somber song with no feeling of hostility.
}}
{{MusicRoom
| category    =Extra Stage theme
| title       =輝かしき弱肉強食の掟
| roma        =Kagayakashiki jakunikukyoushoku no okite
| titleEN     =The Shining Law of the Strong Eating the Weak
| comment     =エキストラステージのテーマです。

四十ニの男が中二病全開を目指して作った曲です。<br />
何を作っても懐かしさを感じてしまうのは、年のせいなんだろ<br />
うなぁ。これから子供と一緒に感性を磨いていこうと思います。<br />
でも、この曲、全体的にイケメンなメロディだと思います。
| translation =This is the Extra Stage theme.

The product of a 42-year-old man trying his hardest to unleash his inner ''chuunibyou''.<br />
Everything I make feels somehow nostalgic, which is probably a side effect of my age...<br />
I'd like to refine my sensitivity together with my children from here on out.<br />
I think this whole song has a really handsome-sounding melody throughout, though.
}}
{{MusicRoom
| category    =Extra Stage boss - [[Saki Kurokoma]]'s theme
| title       =聖徳太子のペガサス　～ Dark Pegasus
| roma        =Shoutoku Taishi no Pegasasu
| titleEN     =Prince Shoutoku's Pegasus ~ Dark Pegasus
| comment     =驪駒 早鬼のテーマです。

驪駒（くろこま）です。筋肉馬鹿らしいので、性格は悪くなさ<br />
そうです。畜生界では一番安心感があります。<br />
馬という事でカウガール風の服装にしたんですが、よく考えたら<br />
それは乗る側の服装ですよね。よく考えなくても。
| translation =This is Saki Kurokoma's theme.

She's Kurokoma. Since she's apparently a total meathead, her personality doesn't<br />
seem all that bad. She exudes the most sense of security in the whole Animal Realm.<br />
I tried to give her a cowgirl-esque outfit since she's a horse, but when you give it a<br />
good, long think (or even just a short one), that's what her ''rider'' should be wearing.
}}
{{MusicRoom
| category    =Ending theme
| title       =畜生達の休息
| roma        =Chikushou-tachi no kyuusoku
| titleEN     =The Animals' Rest
| comment     =エンディングのテーマです。

何故かスイングしてます。<br />
特に意味はありません。
| translation =This is the ending theme.

It's got a swingin' vibe for some reason.<br />
No real meaning behind it, though.
}}
{{MusicRoom
| category    =Staff Roll theme
| title       =地下からの帰還
| roma        =Chika kara no kikan
| titleEN     =Returning Home from the Underground
| comment     =スタッフロールのテーマです。

４面の曲の編曲です。
| translation =This is the Staff Roll theme.

It's an arrangement of the Stage 4 theme.
}}

{{Project Translations Notice}}

{{Navbox WBaWC}}

[[Category:Wily Beast and Weakest Creature]]
[[Category:Music by Game]]
[[Category:Translations]]
[[ru:Wily Beast and Weakest Creature/Музыка]]