Fix scenes.json, update done.json when audio is done (#318)
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@ -1299,7 +1299,10 @@ impl Project {
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// TODO make self.frames impossible to misuse
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let _ = self.get_frames();
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let scene_file = Path::new(&self.temp).join("scenes.json");
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let scene_file = self.scenes.as_ref().map_or_else(
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|| Path::new(&self.temp).join("scenes.json"),
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|path| Path::new(&path).to_path_buf(),
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);
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let mut scenes = if self.resume {
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crate::split::read_scenes_from_file(scene_file.as_path())
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@ -1640,6 +1643,13 @@ impl Project {
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Some(s.spawn(move |_| {
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let audio_output_exists = ffmpeg::encode_audio(input, temp, audio_params);
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get_done().audio_done.store(true, atomic::Ordering::SeqCst);
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let progress_file = Path::new(temp).join("done.json");
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let mut progress_file = File::create(&progress_file).unwrap();
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progress_file
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.write_all(serde_json::to_string(get_done()).unwrap().as_bytes())
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.unwrap();
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audio_output_exists
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}))
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} else {
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