feature: quest bonuses #14
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At the end of the quest aligns get 1dX chance of getting a bonus reward:
e:20,n:30,g:40
Evil: Steals % of quest time reward
if total_evil_players_in_quest > (total_players_on_quest / 2)
Neutral: Worries not about trivial matters
Good: Kept a watchful eye on the Evil members of the party. Blessed by gods for keeping good inline
Workflow:
Evil is only successful
if (Good & Neutral) is not successful
Good is only successful
if neutral is not successful
Neutral is only successful
if evil is not successful
A matrix table here is probably needed