feature: quest bonuses #14

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opened 2024-03-06 02:06:01 +00:00 by pwgen2155 · 0 comments
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At the end of the quest aligns get 1dX chance of getting a bonus reward:

e:20,n:30,g:40

  • Evil: Steals % of quest time reward

    • 10-20% boost/reduction
    • (others in party get -X%)
    • Added Secret: Chance (1d20) is halved (1d10) if total_evil_players_in_quest > (total_players_on_quest / 2)
  • Neutral: Worries not about trivial matters

    • 10-15% boost/reduction
    • Added Secret: Chance (1d30) is halved (1d15) if both Good & Evil are in the party
  • Good: Kept a watchful eye on the Evil members of the party. Blessed by gods for keeping good inline

    • 5-10% boost/reduction
    • Chance is 1d30 if Evil Rolls Successfully
    • Added Secret: Chance (1d40) is halved (1d20) if ONLY Good & Evil are in the party (no neut)

Workflow:

  • Evil is only successful if (Good & Neutral) is not successful

  • Good is only successful if neutral is not successful

  • Neutral is only successful if evil is not successful

  • A matrix table here is probably needed

the flavor text for limiting harmful choices could have some decent variety though. like for avoiding a quest fail penalty it could be something to the effect of "not caring for the approaching calamity, xxxx was hiding away reading manga in a basement, avoiding the ire of the gods"

“Was on guard due to the village not looking safe, and managed to fight away from an incoming thief”

At the end of the quest aligns get 1dX chance of getting a bonus reward: `e:20,n:30,g:40` - Evil: Steals % of quest time reward - 10-20% boost/reduction - (others in party get -X%) - Added Secret: Chance (1d20) is halved (1d10) `if total_evil_players_in_quest > (total_players_on_quest / 2)` - Neutral: Worries not about trivial matters - 10-15% boost/reduction - Added Secret: Chance (1d30) is halved (1d15) if both Good & Evil are in the party - Good: Kept a watchful eye on the Evil members of the party. Blessed by gods for keeping good inline - 5-10% boost/reduction - Chance is 1d30 if Evil Rolls Successfully - Added Secret: Chance (1d40) is halved (1d20) if ONLY Good & Evil are in the party (no neut) Workflow: - Evil **is only** successful `if (Good & Neutral) is not successful` - Good **is only** successful `if neutral is not successful` - Neutral **is only** successful `if evil is not successful` - A matrix table here is probably needed > the flavor text for limiting harmful choices could have some decent variety though. like for avoiding a quest fail penalty it could be something to the effect of "not caring for the approaching calamity, xxxx was hiding away reading manga in a basement, avoiding the ire of the gods" > “Was on guard due to the village not looking safe, and managed to fight away from an incoming thief”
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Reference: pwgen2155/dawdle#14
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