243 lines
6 KiB
Plaintext
243 lines
6 KiB
Plaintext
# Configuration file for the DawdleRPG bot.
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#
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# This is backwards-compatible with the IdleRPG bot's configuration.
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# Some of the old directives are ignored.
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# Basic configuration - you should set all these
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################################################
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# Remove this line so the bot knows you edited the file.
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#die
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# Superuser that cannot be DELADMINed.
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owner YourNameHere
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# Server name:port.
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server irc.animefriends.moe:7000
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# Bot's nickname
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botnick ChaosFriend
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# Bot's username
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botuser Idle
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# Bot's real name
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botrlnm DawdleRPG Bot
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# Bot joins this channel
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botchan #idlerpg
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# Bot changes its modes to this on connection
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botmodes +Bix
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# Bot identifies itself with this command - %botpass% string is
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# replaced by the BOTPASS environment variable.
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# Commented out because it requires registration by the server.
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botident PRIVMSG NickServ :identify %botpass%
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# Bot gains ops with this command after joining channel. The channel
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# name and bot nick are replaced with their configuration.
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# Commented out because it requires registration by the server.
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# botopcmd PRIVMSG ChanServ :op %botchan% %botnick%
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# Bot sends this command to attempt to retrieve its nick.
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# Commented out because it requires registration by the server.
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botghostcmd PRIVMSG NickServ :ghost %botnick% %botpass%
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# URL that shows up in the help command output.
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helpurl http://example.com/
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# URL where admins can find help.
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admincommurl http://example.com/admincomms.txt
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# URL where users can reach the online quest map, if available.
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mapurl http://example.com/quest
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# Daemonize the bot. This will make the bot detach from the terminal
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# and act as an independent server. If you are running this from a
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# command line or an init script, this should be on. If you are
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# running it from systemd or some other service manager, this should
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# probably be off.
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daemonize off
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# Gameplay configuration - you might want to tweak these.
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#########################################################
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# Base amount of time to level.
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rpbase 600
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# Time to next level is rpbase * (rpstep ** current level)
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rpstep 1.16
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# Penalty time = penalty * (rppenstep ** current level)
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rppenstep 1.14
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# Maximum level for ttl to be exponentially computed.
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rpmaxexplvl 60
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# Ally base time to level
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allylvlbase 200
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# Time to next ally level is allylvlbase * (allylvlstep ** level)
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allylvlstep 1.16
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# Maximum level for ally ttl to be exponentially computed
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allymaxexplvl 60
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# Allow non-admin users to access info command.
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allowuserinfo on
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# Time penalty limit.
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limitpen 24192200
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# Penalty for losing the quest. This is applied to all questors!
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penquest 15
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# Penalty for changing nick.
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pennick 30
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# Penalty for sending a message - this is per character!
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penmessage 0
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# Penalty for leaving the channel.
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penpart 200
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# Penalty for being kicked from the channel.
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penkick 250
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# Penalty for quitting.
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penquit 20
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# Penalty for dropping connection.
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pendropped 20
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# Penalty for using the LOGOUT command.
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penlogout 20
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# Width of map.
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mapx 500
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# Height of map.
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mapy 500
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# Percent change in battle power for good.
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good_battle_pct 110
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# Percent change in battle power for evil.
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evil_battle_pct 90
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# Kick/ban users who mention a URL within seconds of joining channel.
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doban off
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# Time after joining that users can mention a URL without being banned.
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bannable_time 90s
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# Minimum time between quests.
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quest_interval_min 6h
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quest_interval_max 24h
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# Minimum level that a player must be to quest.
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quest_min_level 24
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# Minimum login time in seconds that a player must have to quest.
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quest_min_login 3600
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# These are URL hosts which are okay to mention early in channel. Multiples are fine.
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# okurl example.com
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# okurl example.org
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# Write quest file to be picked up from the website.
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writequestfile on
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# Voice users on login.
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voiceonlogin on
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# Allow users to view information on another user?
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statuscmd on
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# Disallow registration of filenames existing in a different case?
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casematters on
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# Detect netsplits. Servers are supposed to disallow netsplit-like
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# messages, so this shouldn't be a cheat vector.
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detectsplits on
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# Time to wait after netsplit for disconnection.
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splitwait 10m
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# Enable mIRC color codes
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color on
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# Color of player names
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namecolor cyan
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# Color of durations (mostly time to level)
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durationcolor green
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# Color of items
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itemcolor yellow
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# Technical details
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###################
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# Directory to look for game files. This is set to this configuration
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# file's directory by default. Uncomment if you need to specify it.
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# datadir <data directory>
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# To integrate with website, use this. Create this file with:
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# manager.py migrate --database=game
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# before running with --setup
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dbfile ../site/game.sqlite3
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# Filename for events file.
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eventsfile events.txt
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# Logging output - format is log <log level> <path> <template>.
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# Levels are CRITICAL, WARNING, INFO, DEBUG, and SPAMMY. The path is
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# relative to the data directory. The template uses the python logger
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# format documented in
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# https://docs.python.org/3/library/logging.html#logrecord-attributes
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#
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# Examples:
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# For debugging: tslog DEBUG /dev/stderr %(asctime)s %(message)s
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# For systemd journal: log INFO /dev/stdout %(message)s
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# For saving to a log file: tslog WARNING dawdle.log %(asctime)s %(message)s
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log INFO dawdle.log %(message)s
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# PID file for ensuring that dawdlerpg isn't running twice.
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pidfile dawdle.pid
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# Backup directory.
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backupdir backups
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# Maximum player name length.
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max_player_len 16
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# Maximum player class length.
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max_class_len 30
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# Does the bot reconnect when disconnected?
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reconnect on
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# How long to wait after disconnection to reconnect.
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reconnect_wait 30s
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# Throttle output?
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throttle on
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# Maximum messages to send during throttle period. Any more messages
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# will be queued until next period.
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throttle_rate 5
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throttle_period 10s
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# Address to use for outgoing connection. This is used to select a
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# specific interface. Uses default interface when unset.
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# localaddr <local address>
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# IRC max message width to use for word wrap.
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message_wrap_len 400
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# Interval in seconds to check for game events.
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self_clock 1s
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