Revert test function inline, added special case for two channels on shared.go
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@ -114,22 +114,20 @@ func TestAlbumReplayGain(t *testing.T) {
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t.Error(err)
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t.Error(err)
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return
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return
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}
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}
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func() {
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defer fp.Close()
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decoders, err := guess.GetDecoders(fp, fullPath)
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if err != nil {
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t.Error(err)
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return
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}
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source, err := guess.Open(fp, decoders)
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if err != nil {
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t.Error(err)
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return
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}
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sources = append(sources, source)
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defer fp.Close()
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}()
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decoders, err := guess.GetDecoders(fp, fullPath)
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if err != nil {
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t.Error(err)
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return
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}
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source, err := guess.Open(fp, decoders)
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if err != nil {
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t.Error(err)
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return
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}
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sources = append(sources, source)
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}
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}
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}
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}
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@ -30,7 +30,9 @@ func MultipleChannelsToMonoFloat32(buffer []float32, channels int) (buf []float3
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// MultipleChannelsToStereoFloat32 bring any number of channels to stereo, using downmix formulas when necessary
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// MultipleChannelsToStereoFloat32 bring any number of channels to stereo, using downmix formulas when necessary
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func MultipleChannelsToStereoFloat32(buffer []float32, channels int) (buf []float32) {
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func MultipleChannelsToStereoFloat32(buffer []float32, channels int) (buf []float32) {
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buf = make([]float32, (len(buffer)/channels)*2)
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if channels != 2 {
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buf = make([]float32, (len(buffer)/channels)*2)
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}
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var samples int
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var samples int
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surroundMix := 1 / float32(math.Sqrt(2))
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surroundMix := 1 / float32(math.Sqrt(2))
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@ -107,7 +109,9 @@ func MultipleChannelsToMonoInt32(buffer []int32, channels int) (buf []int32) {
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// MultipleChannelsToStereoInt32 bring any number of channels to stereo, using downmix formulas when necessary
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// MultipleChannelsToStereoInt32 bring any number of channels to stereo, using downmix formulas when necessary
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func MultipleChannelsToStereoInt32(buffer []int32, channels int) (buf []int32) {
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func MultipleChannelsToStereoInt32(buffer []int32, channels int) (buf []int32) {
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buf = make([]int32, (len(buffer)/channels)*2)
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if channels != 2 {
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buf = make([]int32, (len(buffer)/channels)*2)
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}
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var samples int
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var samples int
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surroundMix := 1 / float32(math.Sqrt(2))
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surroundMix := 1 / float32(math.Sqrt(2))
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@ -120,7 +124,7 @@ func MultipleChannelsToStereoInt32(buffer []int32, channels int) (buf []int32) {
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}
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}
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break
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break
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case 2: //copy
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case 2: //copy
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return slices.Clone(buffer)
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buf = slices.Clone(buffer)
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break
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break
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case 3: //2.1, FL, FR, LFE
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case 3: //2.1, FL, FR, LFE
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for i := 0; i < len(buffer); i += 3 {
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for i := 0; i < len(buffer); i += 3 {
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