forked from pwgen2155/dawdle
feat: baka
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037045acd2
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@ -2155,7 +2155,7 @@ class DawdleBot(abstract.AbstractBot):
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ilvl = player.item_level(si.kind) + fudge
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self.notice(player.nick,
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f"The light of the gods shines down upon you! You have "
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f"found the {C('item')}level {ilvl} {si.name}{C()}! {si.flavor}")
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f"found the S Tier {C('item')}level {ilvl} {si.name}{C()}! {si.flavor}")
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player.acquire_item(si.kind, ilvl, si.name)
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self._db.write_players([player])
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return
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@ -2177,7 +2177,7 @@ class DawdleBot(abstract.AbstractBot):
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self.notice(player.nick,
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f"You found a {C('item')}level {level} {Item.DESC[slot]}{C()}. "
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f"Your current {C('item', Item.DESC[slot])} is level {old_level}, "
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f"so it seems Luck is against you. You toss the {C('item', Item.DESC[slot])}.")
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f"it seems Luck is against you. You toss the shit {C('item', Item.DESC[slot])}.")
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def pvp_battle(self, player: Player, opp: Optional[Player], flavor_start: str, flavor_win: str, flavor_loss: str) -> None:
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@ -2208,14 +2208,17 @@ class DawdleBot(abstract.AbstractBot):
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f"{duration(penalty)} is added to {C('name', opp.name)}'s clock.")
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opp.nextlvl += penalty
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self.chanmsg(f"{C('name', opp.name)} reaches next level in {duration(opp.nextlvl)}.")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"the baka")
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elif player.level > 19 and rand.randomly('pvp_swap_item', 25):
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slot = rand.choice('pvp_swap_itemtype', Item.SLOTS)
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playeritem = player.item_level(slot)
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oppitem = opp.item_level(slot)
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if oppitem > playeritem:
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self.logchanmsg([player, opp], f"In the fierce battle, {C('name', opp.name)} dropped their {C('item')}level "
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f"{oppitem} {Item.DESC[slot]}{C()}! {C('name', player.name)} picks it up, tossing "
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f"their old {C('item')}level {playeritem} {Item.DESC[slot]}{C()} to {C('name', opp.name)}.")
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self.logchanmsg([player, opp], f"In the fierce battle for pantsu, {C('name', opp.name)} "
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f"dropped their {C('item')}level {oppitem} {Item.DESC[slot]}{C()}! "
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f"{C('name', player.name)} realising their luck, picks it up, tossing "
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f"their old busted {C('item')}level {playeritem} {Item.DESC[slot]}{C()} to {C('name', opp.name)}.")
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player.swap_items(opp, slot)
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else:
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# Losing
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@ -2228,8 +2231,11 @@ class DawdleBot(abstract.AbstractBot):
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self.chanmsg(f"{C('name', player.name)} reaches next level in {duration(player.nextlvl)}.")
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if rand.randomly('pvp_find_item', {'g': 50, 'n': 67, 'e': 100}[player.alignment]):
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self.logchanmsg([player], f"While recovering from battle, {C('name', player.name)} notices a glint "
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f"in the mud. Upon investigation, they find an old lost item!")
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self.logchanmsg([player], "While recovering from a strenuous battle of thumb wrestling "
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f"{C('name', player.name)} notices something "
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f"in the mud. Upon investigation, they find an old lost item!")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"the lucky baka")
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self.find_item(player)
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@ -2295,6 +2301,8 @@ class DawdleBot(abstract.AbstractBot):
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elif slot == "boots":
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msg = f"{C('name', player.name)} stepped in some hot lava!"
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self.logchanmsg([player], msg + f" {C('name')}{player.name}'s{C()} {C('item', Item.DESC[slot])} loses 10% of its effectiveness.")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"baka")
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player.items[slot].level = int(player.items[slot].level * 0.9)
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return
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@ -2339,6 +2347,8 @@ class DawdleBot(abstract.AbstractBot):
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msg = f"A sorceror enchanted {C('name')}{player.name}'s{C()} {C('item', 'boots')} with Swiftness!"
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self.logchanmsg([player], msg + f" {C('name')}{player.name}'s{C()} {C('item', Item.DESC[slot])} gains 10% effectiveness.")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"WTFBBQ")
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player.items[slot].level = int(player.items[slot].level * 1.1)
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return
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@ -2375,13 +2385,18 @@ class DawdleBot(abstract.AbstractBot):
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f"You made to steal {C('name', target.name)}'s {C('item', Item.DESC[slot])}, "
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f"but realized it was lower level than your own. You creep "
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f"back into the shadows.")
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if rand.randomly('insult', 0, 2):
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self.notice(player.nick, (f"you creep."))
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else:
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amount = int(player.nextlvl * rand.randint('evilness_penalty_pct', 1,6) / 100)
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player.nextlvl += amount
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self.logchanmsg([player], f"{C('name', player.name)} is forsaken by their evil god. {duration(amount)} is "
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f"added to their clock.")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"YOUR INSOLENCE WILL NOT BE FORGOTTEN {C('name', player.name)}")
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if player.nextlvl > 0:
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self.chanmsg(f"{C('name', player.name)} reaches next level in {duration(player.nextlvl)}.")
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self.chanmsg("weeb")
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def goodness(self, op: List[Player]) -> None:
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"""Bring two good players closer to their next level."""
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@ -2448,12 +2463,15 @@ class DawdleBot(abstract.AbstractBot):
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if (p.posx, p.posy) in combatants:
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combatant = combatants[(p.posx, p.posy)]
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if combatant.isadmin and rand.randomly('move_player_bow', 100):
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self.chanmsg(f"{C('name', p.name)} encounters {C('name', combatant.name)} and bows humbly.")
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self.chanmsg(f"{C('name', p.name)} encounters {C('name', combatant.name)} and bows humbly, knowing the end is neigh")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"Their heads hit as if a comedy routine is playing out before our eyes"
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"Hot and flusted their cheeks turn red from embarressment")
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elif rand.randomly('move_player_combat', len(op)):
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self.pvp_battle(p, combatant,
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'come upon',
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'and taken them in combat',
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'and been defeated in combat')
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"come upon",
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"and took them for all they were worth (in combat), which wasn't very much",
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"and was defeated in combat, like a wet lily")
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del combatants[(p.posx, p.posy)]
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else:
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combatants[(p.posx, p.posy)] = p
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@ -2481,6 +2499,9 @@ class DawdleBot(abstract.AbstractBot):
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self.chanmsg(f"{C('name', qp[0].name)}, {C('name', qp[1].name)}, {C('name', qp[2].name)}, and {C('name', qp[3].name)} have "
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f"been chosen by the gods to {new_quest.text}. Quest to end in "
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f"{duration(quest_time)}.")
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if rand.randomly('insult', 0, 2):
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self.chanmsg(f"or, like, whenever... what's even the point? They only walk from here to there, anyone could do that"
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"I'm not like... going to join them or anything... not even if you asked")
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log.info("Starting mode 1 quest with duration %s", duration(quest_time))
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elif match[1] == '2':
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new_quest.mode = 2
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18
tests.sh
18
tests.sh
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@ -1,18 +0,0 @@
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#!/bin/bash
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#
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DIR=./
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mkdir -p "data"
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cp setup/dawdle.conf "$DIR/data"
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cp setup/events.txt "$DIR/data"
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pushd "$DIR/site/"
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SECRET_KEY="$(openssl rand -base64 45)"
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sed -e "/^SECRET_KEY/ c \\SECRET_KEY = '${SECRET_KEY}'" \
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-e "/^ALLOWED_HOSTS/ c \\ALLOWED_HOSTS = ['${HOST}']" \
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-e "/^DEBUG/ c \\DEBUG = False" \
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setup/project-settings.py \
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>project/settings.py
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./manage.py migrate --database=default
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./manage.py migrate --database=game
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./manage.py collectstatic --no-input
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cd "$DIR"
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"$DIR/dawdle.py" --setup "$DIR/data/dawdle.conf"
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