dawdle/site/dawdle/templates/dawdle/front.html
2024-02-28 16:23:41 +11:00

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<h1>Welcome to IdleRPG (DawdleRPG)</h1>
<p>IdleRPG is an IRC game where your alter-ego goes adventuring
across a rich land full of magic and adventure, while players lurk
silently in a channel. You register your character, and sit back
and enjoy the ride while shit talking your friends.</p>
<p>Originally based on the DawdleRPG code, (one of the only bots with
ssl support) but has been modified slightly for a more "enjoyable" time
See all <strong>(New)</strong> items below</p>
<h2>Getting Started</h2>
<p>To start, login to your favorite IRC networ and join the
#idleRPG channel. Then, send a private message to the bot:</p>
<p><code>/msg IdleFriend register &lt;name&gt; &lt;password&gt;
&lt;character class&gt;</code></p>
<p>If all goes well, your character will start at level 0 and begin
wandering the lands. You may explore the other commands by
messaging <code>help</code> to the bot.</p>
<p>If you lose connection to IRC, you should login quickly with the
command: <code>/msg IdleFriend login &lt;name&gt; &lt;password&gt;</code></p>
<h2>Advancement & Penalties</h2>
<p>Your character advances through the passage of time. You will be
kept updated regularly on how long your character has until the
next level. Events may happen to your character which will push
you forward or back along your advancement path.</p>
<p>As much as doing nothing on the channel is rewarded, doing
something on the channel is punished. Changing your nick,
parting the channel, getting kicked from the channel,
quitting IRC, and using the LOGOUT command are all penalized to
different degrees. If you are disconnected or netsplit, your
character will <em>not</em> be penalized as long as you login
again within 15 minutes.</p>
<p>Incurring a penalty may cause you to fail a quest, penalizing
everyone online! See below for details.</p>
<p><strong>(NEW)</strong> No penalty is incurred for Chatting in the channel!</p>
<h2>Combat and Equipment</h2>
<p>Characters will frequently engage in combat. Combat is resolved
by taking the sum of item levels of each combatant, then randomly
picking a number between 0 and that sum. The side with the higher
sum wins the combat.</p>
<p>In one-on-one fights, the winner may take an item from the loser,
giving the loser a replacement item in a moment of pity. The
winner might also deal a Critical Strike, which slows the loser's
progess to the next level. Regardless of outcome, the challenger
may randomly find an item, and pick it up.</p>
<p>The level of equipment found is usually limited by the level of
the character, but there are certain rare artifacts of great
power. The level of these artifacts can be far beyond what a
character may usually possess.</p>
<h2>Alignment</h2>
<p>Your character starts out as neutral. By using
the <code>ALIGN</code> command, you may change it to good or
evil (or back to neutral, if you tire of the struggle).</p>
<p>Good characters get a bonus to their combat power, and
occasionally help each other to the next level. They are more
likely to find an item after battling. However, they are much less
likely to deal a Critical Strike.</p>
<p>Evil characters have a penalty to their combat power, but are
much more likely to deal a Critical Strike. They are less likely to
find an item after the battle. They will steal an item from a
good character if they can, but are frequently forsaken by their
evil god.</p>
<p><strong>(New)</strong> Once you align, removing your alignment
or forsaking your god and changing will incur a penalty that fits your
crimes. (Same penalty as leaving the channel)</p>
<h2>Mounts</h2>
<p>When your character is powerful enough, they might attract a
mount. This mount will level with your character, but at a faster
rate. The mount will match your alignment, however &mdash;
changing your alignment will cause them to leave in disgust. Your
mount's level adds to your prowess in battle.</p>
<h2>Quests</h2>
<p>The gods will occasionally pick out four characters to go on a
Quest. The nature of this quest may vary - sometimes a quest will
take a certain length of time. Sometimes the characters must
journey together to a far-off land. On completion of the quest,
each questor will advance 25% of their time to next level.</p>
<p>If any questor fails the quest, however, if they are ever
penalized, the quest has failed, and the gods will
punish <em>all</em> characters with a stiff penalty.</p>
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