forked from pwgen2155/dawdle
113 lines
4.7 KiB
HTML
113 lines
4.7 KiB
HTML
{% extends "dawdle/base.html" %}
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{% block content %}
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<div class="contentbox">
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<h1>Welcome to IdleRPG (DawdleRPG)</h1>
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<p>IdleRPG is an IRC game where your alter-ego goes adventuring
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across a rich land full of magic and adventure, while players lurk
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silently in a channel. You register your character, and sit back
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and enjoy the ride while shit talking your friends.</p>
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<p>Originally based on the DawdleRPG code, (one of the only bots with
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ssl support) but has been modified slightly for a more "enjoyable" time
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See all <strong>(New)</strong> items below</p>
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<h2>Getting Started</h2>
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<p>To start, login to your favorite IRC networ and join the
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#idleRPG channel. Then, send a private message to the bot:</p>
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<p><code>/msg IdleFriend register <name> <password>
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<character class></code></p>
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<p>If all goes well, your character will start at level 0 and begin
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wandering the lands. You may explore the other commands by
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messaging <code>help</code> to the bot.</p>
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<p>If you lose connection to IRC, you should login quickly with the
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command: <code>/msg IdleFriend login <name> <password></code></p>
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<h2>Advancement & Penalties</h2>
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<p>Your character advances through the passage of time. You will be
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kept updated regularly on how long your character has until the
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next level. Events may happen to your character which will push
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you forward or back along your advancement path.</p>
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<p>As much as doing nothing on the channel is rewarded, doing
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something on the channel is punished. Changing your nick,
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parting the channel, getting kicked from the channel,
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quitting IRC, and using the LOGOUT command are all penalized to
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different degrees. If you are disconnected or netsplit, your
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character will <em>not</em> be penalized as long as you login
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again within 15 minutes.</p>
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<p>Incurring a penalty may cause you to fail a quest, penalizing
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everyone online! See below for details.</p>
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<p><strong>(NEW)</strong> No penalty is incurred for Chatting in the channel!</p>
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<h2>Combat and Equipment</h2>
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<p>Characters will frequently engage in combat. Combat is resolved
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by taking the sum of item levels of each combatant, then randomly
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picking a number between 0 and that sum. The side with the higher
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sum wins the combat.</p>
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<p>In one-on-one fights, the winner may take an item from the loser,
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giving the loser a replacement item in a moment of pity. The
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winner might also deal a Critical Strike, which slows the loser's
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progess to the next level. Regardless of outcome, the challenger
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may randomly find an item, and pick it up.</p>
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<p>The level of equipment found is usually limited by the level of
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the character, but there are certain rare artifacts of great
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power. The level of these artifacts can be far beyond what a
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character may usually possess.</p>
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<h2>Alignment</h2>
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<p>Your character starts out as neutral. By using
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the <code>ALIGN</code> command, you may change it to good or
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evil (or back to neutral, if you tire of the struggle).</p>
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<p>Good characters get a bonus to their combat power, and
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occasionally help each other to the next level. They are more
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likely to find an item after battling. However, they are much less
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likely to deal a Critical Strike.</p>
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<p>Evil characters have a penalty to their combat power, but are
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much more likely to deal a Critical Strike. They are less likely to
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find an item after the battle. They will steal an item from a
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good character if they can, but are frequently forsaken by their
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evil god.</p>
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<p><strong>(New)</strong> Once you align, removing your alignment
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or forsaking your god and changing will incur a penalty that fits your
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crimes. (Same penalty as leaving the channel)</p>
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<h2>Mounts</h2>
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<p>When your character is powerful enough, they might attract a
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mount. This mount will level with your character, but at a faster
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rate. The mount will match your alignment, however —
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changing your alignment will cause them to leave in disgust. Your
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mount's level adds to your prowess in battle.</p>
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<h2>Quests</h2>
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<p>The gods will occasionally pick out four characters to go on a
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Quest. The nature of this quest may vary - sometimes a quest will
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take a certain length of time. Sometimes the characters must
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journey together to a far-off land. On completion of the quest,
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each questor will advance 25% of their time to next level.</p>
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<p>If any questor fails the quest, however, if they are ever
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penalized, the quest has failed, and the gods will
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punish <em>all</em> characters with a stiff penalty.</p>
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</div>
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{% endblock %}
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